Town: Eg Ckÿhrx̄ ätvu

Eg Ckÿhrx̄ ätvu

Eg Ckÿhrx̄ ätvu
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceEkÿckyewl̄ärt Provence
RegionLeiris Moor
Founded1041
Community LeaderAutocrat Treshe Perÿdotqug
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation11070 m (-6630 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population1108
Population Density277 people per km2 (1108 people per mi2)
Town AuraInvocation
Naming
Native nameEg Ckÿhrx̄ ätvu
Pronunciation/kɪ̘ˈno/ /ətˈvu/
Direct Translation[mature; sophisticated; ripe] [handcuff]
Translation[Not Yet Translated]

Eg Ckÿhrx̄ ätvu (/kɪ̘ˈno/ /ətˈvu/ [mature; sophisticated; ripe] [handcuff]) is a subtropical Town located in the Ekÿckyewl̄ärt Provence of the Kingdom of Hobben.

The name Eg Ckÿhrx̄ ätvu is derived from the Dwarven language, as Eg Ckÿhrx̄ ätvu was founded by Shêl Phodnezerf, who was culturaly Dwarvern.

Climate

Eg Ckÿhrx̄ ätvu has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 22°C (71°F). Eg Ckÿhrx̄ ätvu receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Eg Ckÿhrx̄ ätvu covers an area of nearly 4 km2 (1 mi2), and an average elevation of 11070 m (-6630 ft) above sea level.

Overview

Eg Ckÿhrx̄ ätvu was founded durring the early 11th century, by Shêl Phodnezerf. The establishment of Eg Ckÿhrx̄ ätvu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shêl Phodnezerf struck deals with nearby nations and communities to establish Eg Ckÿhrx̄ ätvu as a prison colony.

Eg Ckÿhrx̄ ätvu was built using the conventions of Dwarvern durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Eg Ckÿhrx̄ ätvu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Eg Ckÿhrx̄ ätvu is buildings are built arround a single premissive packed earth mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Eg Ckÿhrx̄ ätvu's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Eg Ckÿhrx̄ ätvu's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Eg Ckÿhrx̄ ätvu has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Eg Ckÿhrx̄ ätvu ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Eg Ckÿhrx̄ ätvu is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Eg Ckÿhrx̄ ätvu long.

Civic Infrastructure

Eg Ckÿhrx̄ ätvu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ckÿhrx̄ ätvu.

Eg Ckÿhrx̄ ätvu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Ckÿhrx̄ ätvu has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eg Ckÿhrx̄ ätvu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ckÿhrx̄ ätvu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ckÿhrx̄ ätvu's public wards, blessings, and other arcane systems.

Eg Ckÿhrx̄ ätvu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Ckÿhrx̄ ätvu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Ckÿhrx̄ ätvu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Eg Ckÿhrx̄ ätvu's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Eg Ckÿhrx̄ ätvu grains of dust blow into perfectly neat rows.

The Mud Elemental, Small near Eg Ckÿhrx̄ ätvu are known to be quite timid.

Eg Ckÿhrx̄ ätvu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Conjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4465 m2
    • Cattle and Similar Creatures: 277
    • Poultry: 3324
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

330 of Eg Ckÿhrx̄ ätvu's population work within a Foundational Occupation.

734 of Eg Ckÿhrx̄ ätvu's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.

Points of Interest

POI

History

The the a katar of Wild Magic, an a katar imbued with notable amounts of Wild Magic energies was created near Eg Ckÿhrx̄ ätvu by in time immemorial, reportedly some time during the late 2nd century.

History